We construct simulators according to set of best practices
The purchase of our VR simulator means that:
- Engine in the machine is built analogously to the real engine in the machine (digital twin). Things like gear ratios, characteristics, etc. are the same in real and in virtual world.
- All the moving parts of the machine are built in accordance with physical parameters (in particular, masses, density, stiffness, etc.), and their movement is based on a real-time physical engine.
- The same applies to the elements involved in the simulation, e.g. loads, obstacles etc.
- The rigging of machines is created by physically simulating the behavior and parameters of the ropes.
- The atmospheric conditions, such as wind, or water in the case of floating devices, influence by means of algorithms simulating these conditions according to their physical parameters.
- The components of the machine and their connections have endurance limits consistent with the original and may be damaged under similar forces.
- The control systems of the machine in VR are connected similarly to the connections in the original, real machine.
- The image in the VR goggles has a resolution of at least 2k for each eye, and the viewing angle is higher than 120°.
- Goggles are positioned using 6 degrees of freedom.
- The main control devices (e.g. joysticks, steering wheels) have real equivalents mapped in virtual reality and their feeling is simulated using haptic feedback technology.
- The simulator tracks and displays the simulation participant's gestures and hand positions (also other parts of the body, if this affects the simulation).
- The simulation platform is compliant with the health and safety requirements and is approved for use in the EU (CE certificate).
- All personal data and performance recording data is secured in accordance with the GDPR.