Simulation Software

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Simulators have two sides – software and hardware.
We took care of both of them.

off the shelf vr twins

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One of the most important software
part is the machine that the simulator
is
going to replace.

TOWER CRANE

construction site
tower crane

STS

ship to shore
gantry crane

DECK CRANE

wire luffing
ship crane

RTG
rubber tire
gantry crane
FORKLIFT

forklift

MOBILE CRANE
port
mobile crane
CTV
offshore crew
transfer vessel
RAIL CRANE
port
rail crane
REACH STACKER
reach stacker
OTHER
tailor made machine
ask us for quotation

software handy modules

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software handy modules
to adapt simulator to your needs
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Software base

a foundation of all our simulators with embedded user management, basic world, updates and so on

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machine modules

you can choose one or many of our machine modules

On top of that we can provide other functionalities, should you need them

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performance tracking

Extended performance tracking and remote recording

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Scene editor

Extended scene and exercise editor for instructor instead of preconfigured exercises

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Multiplayer

Multiplayer option for practicing procedures where two or more students need to cooperate in common world on different machines

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Remote training

Remote training option. Instructor can manage all the training using laptop via internet

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LMS Integration

Integration with standard or your custom Learning Management System

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Other customizations

Any other customizations of scenery, machinery, its interior or functionalities

All of these modules are constructed according to our standards and best practices developed over the years.

We worked closely with the machine producers, expert operators, and trainers knowing all details about everyday operations. We strive to make the virtual reality experience as real as the one on a real machine. Our digital twins share all the same functionalities, characteristics, buttons as originals. They look and feel the same as their real counterparts.

Our software consists of

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Simulator software is in fact a training application that moves and gets input from the hardware part of the simulator.